From January 2010 to August 2013 I worked as an illustrator for the social gaming company Zynga. I had the opportunity to work on several of their major games including PetVille, FrontierVille, Vampires, Treasure Island, YoVille, Cafe World and ChefVille.
While my work at Zynga focused on character and avatar development I also designed and constructed a multitude of in game environment assets as well as concepted new features and narratives , liaised with outsourcing teams and supported animation and UI teams with their art needs.
My most challenging role at Zynga was working on ChefVille. I was part of the original design team and as a senior artist helped direct the development of the game's richly textured and deliciously detailed style from pre production, through launch and into cadence.